Here comes the Most waited Update for Game
DomiNations has released the latest update for the game.Update includes the following changes:
World War!
World War!
- Entire alliances can wage war against each other and win massive amounts of loot!
- Strategize and battle with no risk to your resources, medals, or peace treaties.
- Defend with special War Bases that are always ready for battle.
- Alliance Leaders can now appoint Co-Leaders!
- Co-Leaders have the same abilities as leaders, including starting wars.
- The Command Post stores loot won during World Wars.
- Produces one wave of your nation’s unique unit on defense.
- The layout editor now allows you to save 3 different layouts for your town and 3 more for your War Base!
- Copy and switch between layouts with ease.
- New quests added relating to the Command Post and World War.
- New achievement added for World War.
- Connecting buildings to your Town Center with roads also increases the Town Center’s health by a flat amount per building.
- Demolition damage vs Town Center cut by half.
- British loot bonus increased to 15% (up from 10%).
- German attack bonus after wins increased to 15% (up from 10%).
- Greek unique cavalry damage bonus increased to 25% (up from 20%).
- Greek unique cavalry hitpoint bonus reduced to 10% (down from 15%).
- China’s nation power now also includes +1 mercenary capacity.
- Angkor Wat healing changed to a flat amount which increases as you age up. The previous percent-based heal was far stronger than intended for generals. The new flat healing achieves a better balance (and also heals your soldier defenders to full each tick).
- 5 additional walls available in Iron Age and in Classical Age.
- Farm and caravan hitpoints increased 15% and 20% respectively, across all levels.
- Cavalry raiders damage bonus vs. resource buildings increased from 3x to 4x. Base damage decreased proportionally.
- Archers and machine guns will now periodically scan for nearby defenders instead of staying targeted on lower priority targets.
- Machine gun cone radius reduced to better match visuals; base damage increased to compensate.
- Town center defenders and donated troops activate from a much closer radius. This makes donations more valuable on defense, where previously they could easily be baited away.
- Age up costs increased: Classical to 160k, Medieval to 700k, Gunpowder to 2m, Enlightenment to 4.5m, and Industrial to 6m.
- Vault upgrade costs increased to 400k/1750k/3750k/4750k.
- Redoubt upgrade level 1 costs increased to 2.1m and level 2 increased to 4.6m.
- Ballista Tower upgrade level 3 increased to 1m.
- Heavy tank cost increased from 80k to 100k.
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